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Alexander Massart

Systems Designer and so much more!

When Wardens Fall
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When Wardens Fall
Scripting
Game Design
Systems Design
Level Design

When Wardens Fall is a VR game available on Steam, which brings Dark Fantasy to the VR platform. I designed the modular alchemy system which allows players to mix and match ingredients to create their desire alchemical effect. I also designed the melee damage system which allows players to experience the same impact in VR as they would in non-VR games. In addition I was responsible for designing the Levels featured in the procedural dungeons as well as the large Camp area that acts as the player hub.  

 

  • Modular Crafting System

  • Level Design

  • Damage System

  • Weapon Balancing

  • Developed Using Unreal Engine 4

Combaticon
Combaticon
Game Design
Scripting
Systems Design
  • Beat Em' Up Player Character

  • Multiple Modular AI

  • Animation Blending and Events

  • Developed Using Unreal Engine 4

In year 4, Sheridan requires game design students to make a vertical slice of a game in 8 months. My group created Comabticon. My primary responsible for Combaticon was to handle all of the programming. Through this project I gained experience with animation events and AI. Lastly, I designed the dodge mechanic and impact system for the game. 

 

CombaticonTrailer
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Crystal's Coffee
Crystal's Coffee
Game Design
Coding

Crystal’s Coffee was a personal project I worked on other members of the Sheridan game design program. I was responsible for programming and AI Design for the game. This game was my first endeavour at AI in a Unity game that did not use grid based navigation. 

 

  • Player Controller

  • AI Design and Implementation

  • Developed Using Unity

Crystal's Coffee Video
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